The first act of Dark Souls has seen me escape from the Undead Asylum, marvel at the vertical level design of Undead Burg, and seek help from NPCs and friends as I plunge into the increasing darkness ...
Some games focus on rich story-telling through the use of cinematics, extensive NPC interactions and a linear plot that begins at point A and concludes at point B (or point B.1.10 if you're playing ...
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