In a forum post over on the programming forums for Star Citizen, director of graphics engineering Ali Brown has announced that Star Citizen will now use Khronos' Vulkan API, rather than switching to ...
Chris Roberts teased DX12 support for Star Citizen a while ago now, but after the disappointing DX12 games so far - the developer has changed gears, announcing that it will only focus on using the ...
While much of the emphasis involving game development these days seems to revolve around DirectX 12, the competing Vulkan API has been lurking in the shadows, ready to strike at a moment's notice. Up ...
The most successful game in crowdfunding history is giving up on Microsoft’s DirectX graphics platform to go all-in on Vulkan. Cloud Imperium Games, the developers of Star Citizen, recently said on ...
With every new graphics API being launched, new benchmarks are imperative. In order to understand how our hardware really performs, benchmarks must be designed with the API being tested in mind. This ...
Crytek has updated its roadmap detailing what we can expect from the upcoming releases of CRYENGINE 5.6 and 5.7, with the upcoming CRYENGINE 5.6 providing some new features and support but the future ...
If you’re a fan of modding the graphics in your games, then it’s likely you come across the Reshade tool. It effectively tweaks extensive graphics properties of a game, allowing you to sharpen, filter ...
While Microsoft's DirectX 12 may have been the first low-level API to appear on PC (excepting AMD's proprietary Mantle API), its arch-rival Vulkan is potentially more interesting. Vulkan promises to ...
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There's a new version of ReShade available, and chances are it'll help boost performance, regardless of what game you're using it on. ReShade 4.5 includes a host of tweaks and changes, and they'll ...
It appears that Futuremark will reveal a couple of new tests that will be a part of its 3DMark benchmark and take advantage of both DirectX 12 as well as Vulkan API. According to a report coming from ...
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