Explore my thoughts on the Meta VR glasses and their impact on our ecosystem. Has it been a positive or a negative launch?
It launched the v207 of the Meta SDK, which allows developers to create content for the new Meta VR Glasses starting today. Developers can already use simulators and emulators to create content for it ...
Roundup of the most relevant AR/VR news of the week, including the launch of the Steam Frame and the Snap Specs ...
Join me in guessing what will be unveiled at Meta Connect 2026, including exciting news about a new lightweight mixed-reality headset.
My point of view of Meta Connect 2026, with all the announcements, the reception from the community, the Meta VR Glasses, Zuck, and Boz ...
Today I’m going to tell you about the most incredible thing that happened to me during Meta Connect: I interviewed Boz, the ...
I had the pleasure of collaborating again with Nikk Mitchell, the fantastic CEO of FXG who is loved by the whole VR community. After the review of the Huawei VR glasses we did together, this time I ...
Today, I publish one of the most beautiful interviews I have done in these (almost) nine years as a blogger. I spoke with Tera Nguyen and Felipe Cartin from Wooster Games, the team behind the most ...
I promised to keep you informed about the cool things I could have tried in China. And I’m keeping my promise with this article in which I tell you about my hands-on with the GravityXR reference ...
Last week, RayNeo launched its iO Smart Glasses, a pair of camera-free smart glasses meant to increase productivity and help users in their daily life. I immediately wrote a “first impression” article ...
The Somnium VR1 is a new PCVR headset that is offered by Somnium Space, the same company behind the eponymous social VR web3 application. The headset has been specifically thought for PCVR people who ...
At AWE, I was able to go hands-on a couple of times with XREAL Aura, which are probably the first consumer-oriented Android XR AR glasses. I think it is definitely a very interesting device. Keep ...
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