Workflows Slate turns metadata into reusable burn-ins and slates inside SGO’s automated dailies, VFX and delivery pipelines.
Tripo P2.0 adds quad output, adjustable mesh budgets and local regeneration. A practical starting point for testing image-to-3D assets in your own pipeline.
Explore colormass scanned materials, their PBR maps and the checks needed before putting the free collection into production.
Maya animation gets a customizable KeyFlow toolbar for timing, mirroring, temporary controls and other repetitive shot work.
Blender Higgsfield AI moves into the viewport with editable scene tools, cloud generation and a workflow built around credits ...
In DP 04:20, we have already tested the artificial intelligence for upscaling video. Topaz Video AI (TVAI for short), as it is now called in version 3.0, has, according to the manufacturer, been ...
Gaussian Splats arrive in Blender 5.3 with native import, Geometry Nodes access, and rendering across engines. This native ...
Animo Sliders bring 16 Maya-derived keyframe controls into Blender for faster pose, timing and curve adjustments.
SuperSplat 3 rebuilds its Gaussian-splat editor on WebGPU, shrinking browser memory use and moving sorting, selection and more onto the GPU.
AJA FS8 combines sync, HDR, audio routing and ST 2110 gateway duties in one 1RU processor for hybrid postproduction facilities.
Topaz Labs has been acquired by Adobe, keeping apps standalone while AI deepens in Creative Cloud. It could reshape how you work with Topaz tools.
Hardcuts is a new standalone hard-surface sculpting tool with a simple pitch: fast voxel booleans, less clutter, more shape-making. The alpha is available now, free to try, and might be a rather good ...