Spawn markers have a new optional MaxVerticalSpawnOffset field. It sets how far up and down the marker searches for a spawn ...
Chapter I: Out of the Breach introduces a new ability system built on Runestones. Collect them, then slot them into a Runebinder’s Lattice to shape how you fight. Avatars can now equip up to two ...
Added an Example_Vector_Offset_Constant biome that provides an example of how to build a constant-value random vector offset. Added two example biomes: Example_Vector_Offset_Gradient - uses vector ...
Hello, everyone!Below you will find the pre-release patch notes for Update 7, which we will update weekly! Please report any bugs via the in-game bug reporter, and submit any feedback/suggestions via ...
It's been 10 weeks since early access launched, and this is already our 4th update! There's still a lot of work ahead of us. Our first updates were mostly bug fixes and foundational work. Not the ...
A huge thank you to PrestonR88 for the fixes, features, and polish they’ve brought to this update. Your community contributions make Hytale better for everyone!
Update 5 is out! Headlining the release is the new Trigger Volume Tool for scripting encounters in-game without code, alongside controller support, Server Discovery for browsing community servers, a ...
Hytale's 3rd update is here, four weeks into Early Access! Our release rhythm going forward: weekly pre-release patches for testing, bundled into a stable update every 2 to 6 weeks once things feel ...
We are currently working hard on several parts of Hytale's fifth update! Below you will find the pre-release patch notes for Update 5, which will be updated weekly. If you encounter any bugs, you can ...
Below are the pre-release patch notes for Update 6, which we will update weekly. As always, if you encounter any bugs, you can report them via the in-game bug reporter, and please submit any feedback ...